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When bought, these items are directly delivered to you as decoration kits, which can be unwrapped inside your house. The unwrapped decoration items are non-takeable and also indestructible. |
To the ones who thrive in darkness and recoil from the sun. To the eternal children of the night. Claim these offerings, and let your cold silence echo through the living world. Unforgiving. Unseen. ![]() Once bought, your character can use the outfit and the mount ingame anytime. The outfit is purely cosmetic and does not bestow any benefits. The item is directly delivered to you as a decoration kit, which can be unwrapped inside your house. Unwrapped decoration items are non-takeable and also indestructible. |
Something new stirs in the world... adventures and possibilities are just around the corner. Bloody Tusks leads you on a grim journey into a twilight realm. Unholy forces are blending orc blood with vampiric corruption. Even among insiders, the spawn of this dark experiment stirs fear and revulsion. A new hero must rise to restore the fragile balance between light and shadow. With Between the Lines you step into book worlds unlike any you have experienced before. The Middle Ages beckon, and with them come eerie creatures lurking in the shadows, determined to halt your journey. Magic pulses through every corner of this realm. Do you have the strength to bring order to the chaos? The new Weapon Proficiency System unlocks powerful opportunities to upgrade your favourite weapons like never before. Each weapon can now gain up to seven additional perks, tailored to your play style. Weapon progression is earned through combat: regular enemies grant experience based on bestiary difficulty, ranging from 1 (harmless) to 175 (challenging), while bosses reward up to 15,000 points depending on their tier. Proficiency levels scale from 1,750 points (Level 1) up to 20,000,000 (Level 7). ![]() The Special Conditions Display makes it easier to track combat effects. Icons now appear in the game window, left of the health arc. Players can customise which conditions are shown in the status bar, game window, or both, and set their display order. With Tradeable Imbuements you can now create and trade powerful and intricate imbuement scrolls using blank scrolls, found as loot or bought from NPCs, imbued at shrines. These scrolls are also fully tradeable and usable by free account players. A new cleaning scroll removes all imbuements from an item. Furthermore, we have also streamlined the imbuement UI, removing unused options for a cleaner, more user-friendly experience. The time for talk is over. Let steel speak! |
Did the last days spark any interesting ideas or theories? Time to see what you nailed! Whether you are new to Tibia or a seasoned veteran, the new Weapon Proficiency System offers something for everyone. Experienced players gain meaningful customisation within their favourite weapon type, while newcomers will enjoy a stronger sense of progression without the need of gold or other resources. Given the extensive and technical nature of the topic, we opted to keep the teaser straightforward and easy to grasp, focusing purely on the essentials to address as many questions as possible without any fluff. The Weapon Proficiency System in detail:
The Weapon Proficiency UI:
To improve clarity and ensure consistency, the way the attribute critical hit chance is assigned has been revised.
Further changes:
These changes were necessary to make the current version of the system possible. While some weapons may initially appear slightly weaker in their base form, we assure you that very soon, you will be wielding weapons that are stronger and more powerful than ever before. Exactly as intended. For now, that is the most important information about the biggest feature of this update. We know it is a lot of info, but the Weapon Proficiency System is meant to be simple and fun to use. In the end, it is really just this: pick a weapon, power it up, and smash some monsters in record time. With this in mind, please go ahead and leave a trail of destruction on our test servers. Let us know what you think, bring on some constructive feedback. Balance is key to this feature. |
